Red to move with two chariots against one — a visible edge in firepower. But Black is anything but outgunned: an extra knight, advisors and elephants screening the palace, and five pawns on each side drawn up like two armies facing off across a river. The classical manual Uyên Thâm Hải Khoát (game 5) concludes: draw. Red keeps pushing, Black keeps holding — a tug of war in which the attacker never quite finds the finishing blow.
The name is the most famous "beautiful mistake" attached to Zhuge Liang: the histories record five personal campaigns against Wei (228–234), only two of them by way of Mount Qi — the "six" belongs to the novel and to tradition, as the anecdote below explains. After all those expeditions, still a drawn position: can you find the road that players old and new have left untravelled?
- Source
- 淵深海闊 第5局
- Book result
- Draw
- Verification
- 📖 As recorded in the classical books
- Side to move
- Red to move
- Difficulty
- Hard
- Red forces
- King, Chariot ×2, Cannon, Pawn ×5
- Black forces
- King, Advisor, Elephant ×2, Horse, Chariot, Cannon, Pawn ×5
- FEN
2b1k4/3naP3/b3c4/p1p3p2/7CR/8R/P1P3P1P/2r1p4/4p4/3K5 w
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