The Wild Horse Works the Field 野马操田

⚖ DisputedBook result: Draw蕉窗逸品
楚河漢界cotuong.synerworlds.com象士將士象傌俥俥相車兵兵卒相卒帥cotuong.synerworlds.com

Red to move. Red's army looks crushing — two Rooks, a Knight, two Pawns and both Elephants — against Black's lone Rook, two Pawns and an intact palace guard. Generations of players took one look and concluded: Red wins for sure. That 'sure win' is exactly the trap: this is Dã Mã Tháo Cương, one of the Four Great Jianghu Compositions, and its verdict has been fought over for nearly 150 years. The earliest recorded form, in Tiêu Song Dật Phẩm (1879), ends in a draw. Later copyists added edge pawns — Trúc Hương Trai added a Red one, Bách Cục and Uyên Thâm Hải Khoát added a Black one too — and under those versions the verdict flips to a Black win, where modern engine research also leans. This dictionary records the position as disputed. The full story of the variants is in this page's Anecdotes section. Which verdict do you trust: the draw, or Black's win?

⚖ Disputed — A classic controversial position. The original diagram appears earliest in Tiêu Song Dật Phẩm (1879): the classical book records a DRAW, three independent transcriptions of the original diagram agree character for character, and the main lines replayed with an engine are all legal. Later books add edge Soldiers: Trúc Hương Trai adds one red edge Soldier, Bách Cục / Uyên Thâm Hải Khoát add a black edge Soldier as well — both of these variants are recorded as BLACK WINS in every modern transcription, and engine-era research likewise holds that Black wins instead of drawing. The standard version here is the original diagram 蕉窗逸品; the 'draw' result is per the classical book.

📖 Anecdotes

野馬が野を踏む――何世代も棋士を欺いた「必勝」の錯覚

車が二枚、馬が一枚、嵐のような攻め――「野馬操田(野馬が野を踏み荒らす)」を見れば、ほぼ誰もが「紅の必勝だ」と結論づけます。まさにその思い込みこそ、この局面が何世紀にもわたって棋士を罠にかけてきた仕掛けであり、伝説的なシャンチー残局「江湖四大名局」の一つに数えられる理由です。 罠はこうです。黒が的確に守れば――車が陣地を守り、兵を盾にすれば――紅の「必勝」は泡のように消えます。古典の結論は引き分け。紅の馬は二枚の車を背に、野馬が野を踏み荒らすように盤上を暴れ回ります。名前の由来となった光景ですが、結局踏み荒らしているのは空っぽの野でしかありません。 その錯覚ゆえに、市場の路上で盤を構える名…

— Đội ngũ SynerWorlds

民間の手で編集された名局――兵を一つ除くと一局の運命が変わる

今日あなたが指す「野馬操田」は、古人が残した局面とまったく同じではありません。何世紀もの手から手への伝承のどこかで、無名の棋士たちが兵を一枚取り除いたのです。そしてその一枚こそ、黒の勝ちと引き分けを分かつ分水嶺でした。 深圳シャンチー博物館によれば、この局面には二つの版が伝わっています。原形には辺の兵がもう一枚ありました。その版の解析(東萍/dpxqデータベース、龔偉編)によれば結論は黒の勝ち――余分な兵は紅を助けるどころか、決定的な瞬間に邪魔になるのです。民間の伝承者たちがそれを取り除き、今日まで残る均衡の取れた版が有名な引き分けとなりました。 この局面に関する中国語版ウィキペディアの記…

— Đội ngũ SynerWorlds

Stories around this position — storytelling, not part of the engine-verified content.

Source
蕉窗逸品(亦见竹香斋、百局象棋谱、渊深海阔)
Book result
Draw
Verification
⚖ Disputed
Side to move
Red to move
Difficulty
Hard
Red forces
King, Elephant ×2, Horse, Chariot ×2, Pawn ×2
Black forces
King, Advisor ×2, Elephant ×2, Chariot, Pawn ×2
FEN
2bak4/4a4/4b4/9/6NRR/2B6/1rP1P4/3pB4/4p4/3K5 w
Transcribed from
GitHub weiyinfu/xqp: 残局/四大名局/野马操田.XQFGitHub weiyinfu/xqp: 残局/蕉窗逸品/野马操田.XQFGitHub weiyinfu/xqp: 残局/江湖八大排局/野马操田/野马操田.XQF变体竹香斋(红多一边兵,两本均标黑胜): 残局/四大名局/野马操田(竹谱).XQF; 残局/江湖八大排局/野马操田/野马操田-1.XQF变体百局/渊深海阔(双边兵,标黑胜): 残局/四大名局/野马操田(百局、渊谱).XQFxqinenglish.com

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